Susana Sierra
Susana Sierra
CG Artist
Toronto, Canada

About

I’m a multidisciplinary 3D artist with a background in graphic design and a versatile skill set across modeling and surfacing, shaped by working in both small, agile teams and large-scale productions. I’ve contributed to standout campaigns for brands like McDonald's, Subway, Frito-Lay, and Crocs, and have touched every part of the animation pipeline—from concept to final render. I specialize in creating expressive, stylized or realistic assets that elevate storytelling, and I’m always learning, refining, and pushing my work until it truly shines. Whether in Maya, Blender, ZBrush, or Substance, I bring creativity, adaptability, and a love for collaboration to every project.

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Skills

Compositing3D ModelingHard Surface ModelingTexturingPre-vizPBR TexturingCommunicationLearning3d modelOrganizingAsset Coordinator

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
InDesign
InDesign
Shotgun
Shotgun
Redshift
Redshift
Vray
Vray

Productions

    • TV Production
      A Tale Dark and Grimm
    • Year
      2021
    • Role
      3D Modeler
    • Company
      Jam Filled
    • TV Production
      Abby Hatcher Season 2
    • Year
      2020
    • Role
      Asset & Design Coordinator
    • Company
      Guru Studio

Experience

  • 3D Generalist at The Vanity
    Toronto, CA
    September 2021 - Present

    Demonstrated versatility by effectively tackling a wide range of client challenges, swiftly adapting to meet specific project requirements and delivering optimal solutions.

    Proactively acquired and applied new technical skills to meet evolving job demands, ensuring high-quality results across various tasks.

    Enhanced the interaction of 2D and 3D layers, creating seamless visual integration of graphics within realistic environments.

    Delivered polished, dynamic visuals by combining artistic creativity and technical proficiency to produce graphics that blended naturally with their surroundings.

  • Environment Surface Artist at TANGENT ANIMATION STUDIO
    Toronto, Canada
    June 2021 - Present

    Meet production deadlines and communicate clearly with production management

    Establish and create the final look of characters, props and scenery and offer nuances to achieve the desired final look

    Participate in reviews and offer insight/suggestions for improving art and workflow

    Bring creative ideas and solutions to optimize the level of visual and technical quality

  • 3D modeler at JAM FILLED
    Toronto, Canada
    June 2020 - May 2021

    Modeled and detailed several interiors and exteriors following art direction I also modeled many smaller hero and background props.

  • Previz Artist at GURU STUDIO
    Toronto, Canada
    February 2020 - June 2020

    Previz. Back to the previz position as I missed the creative work and hands-on work on assets.

  • Asset & Design Coordinator at GURU STUDIO
    Toronto, Canada
    December 2018 - February 2020

    I oversaw the creation of assets from the script stage through the whole production up to final delivery and organize all information using Shotgun.

  • Previz Artist at GURU STUDIO
    Toronto, Canada
    January 2018 - December 2018

    I’ve developed my passion for the organizing of the 3D pipeline: Asset chasing, leica to dynamic 3D shots, Communication between departments, documenting key aspects for future assessment and spotting and solving of potential problems.

  • 3D modeler at GURU STUDIO
    Toronto, Canada
    July 2017 - January 2018

    I modeled props including buildings and houses among many other props.

  • 2D and 3D Artist at PUREBLINK STUDIO
    Toronto, Canada
    May 2017 - July 2017

    Developed, with a talented team of artists, award-winning, storytelling images and videos through the process of layout, modeling, lighting and some postproduction that increased sales of high-end condominiums.

  • 3D modeler at GURU STUDIO
    Toronto, Canada
    August 2015 - May 2017

    I modeled and surfaced assets for Justin Time Season 3 and modeled assets for Spin Master and Nickelodeon’s Abby Hatcher. I developed the architecture (Houses and buildings) and city planning. Some surfacing knowledge was required.

  • 3D Artist at AQUAMOTION
    Bogota, Colombia
    September 2013 - January 2014

    I used 3Ds Max to create architectural visualizations for high-end condominium development.

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